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Gorbundus Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a black poncho over his likewise colored trousers and shirt. His silver crest is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Gorbundus speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Miller, who enjoyed hunting, Gorbundus was taken on many hunting expeditions. Gorbundus liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the south, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Military, Nature. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Gorbundus Umbyrphrael, Male Dragonborn Druid 2
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)7 (-2) 9 (-1)5 (-3)
Skills Insight +1, Intimidation -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Mastema Flaw, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She usually wears her black robe and has her warhammer always slung over her shoulder. Her hair is greying and her face has many wrinkles. Her eyes are silver and catlike.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: When she was but 3 years old her parents immigrated from the south. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She hasn't been sleeping well lately.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she wants revenge against illithids

Flaws: Antagonistic, Insomniac. Bonds: Religious, Immigrant, Enemies. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Mastema Flaw, Female Tiefling Commoner 1
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 8 (-1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Aquan, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Verna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, red cloak. She is bristling with hidden weapons, mostly kukris and crossbows. Sporting a brown mohawk this woman's hair draws a lot of attention. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Sellsword mother left her crippled. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Disciplined. Flaws: Disease. Bonds: Criminal record, Rich, Job, Adventurer. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Verna High-hill, Female Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)7 (-2) 8 (-1)9 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Pink pearl (50 gp).


Social Check DCs


Edge Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a brown suit, white shirt, and brown tie. He keeps his red fur in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast desert. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Regain custody of his daughter; and to reunite with his old friends

Ideals: Impeccable. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Edge Of Claws, Male Tabaxi Rogue 1
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 8 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. 1 Good lock.


Social Check DCs

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