Yurk Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'9" and wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His golden hair is heavily combed to the right. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Ploughman
Voice: Breathy voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Melee.
Ribbles Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears baggy tan pantaloons and a blue scarf. He has blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Actor arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Passionate, Gifted, Fighting. Bonds: Attractive, Rich. Occupation: Actor
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Infernal
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 150 gp.
Williamina Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, she is an attractive figure. She wears violet trousers with green and blue striped suspenders. She wears various colorful collared shirts. Her hair is cut close to her head. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Williamina was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army
Flaws: Terse. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Lamlis Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He keeps his auburn hair in a flapper bob. His eyes are a pleasant gray.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His mother raised him in a mountain cabin. He found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer. Occupation: Apothecary
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 70 pp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
