Godfrey Marston, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His silver hair is drawn into a tight pony tail with a clover scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. 1 Masterwork Common Melee.
Falkrunn Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. Her skin is fair and her fingers are delicate and long. She has styled her black hair well, parting it to the right. She wears an eyepatch.
Personality: She acts crazy and hedonistic. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Banker, Falkrunn learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and expand her business
Flaws: Ugly, Hedonist, PTSD. Bonds: Adventurer, Job. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 12 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 4 (-3) | 19 (+4) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Infernal, Goblin
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Banded mail.
Cumpen Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This woman dresses well, wearing tan shirts, loose pants, and blazers most of the time, and sports empty pouches on her belt. Her black hair is wavy and long. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants a kiss; and she's attracted to the pc
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 7
Hit Points 21 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 3 (-4) | 9 (-1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d6+0, Ranged -2 / 1d6-4, Grapple +0
Possessions: 1 Masterwork Common Melee.
Gaaki Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is muscular with a powerful set of arms. Her long brown hair is drawn into a two foot long braid. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born the only child of a wealthy merchant. Gaaki was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Blacksmith. She left for the east, certain she would find work there.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 20 gp. Amber (150 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


