Jheri Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a black coat over a brown low-cut shirt, and a Stetson hat upon her head. She has dyed her greying gold crest a little too much giving a sharp gold color. Her otherwise smooth face is marked with small tiny scars.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Jheri hails from a village terrorized by goblins. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. By chance she met her brother recently and the two have been together since.
Motivation: Further expansion of business; and she feels threatened by others
Flaws: Fearful. Bonds: Job, Family, Enemies. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. He sports a flattop fur cut. His eyes are a pleasant hazel.
Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Marshal business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Marshal.
Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Amber (60 gp). Red garnet (60 gp). 4 Alchemist’s fire. 1 Tanglefoot bags. 1 Tanglefoot bags.
Numba Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She wears a small hat to hide her balding. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing herself, she comes off as nervous. She takes great joy in being the best Brewer in town.
History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Seamstress, but she got bored and became a Brewer. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has money and likes to spend it; and sabotage a competitor
Flaws: Shy. Bonds: Job, Rich, Religious. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 370 gp. Lapis lazuli (5 gp). Moonstone (20 gp). 1 Masterwork Thieves’ tools.
Laucian Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his black hair up in a very large beehive style do. His amber eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Passionate. Flaws: Fearful, Insomniac. Bonds: Adventurer, Rich. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
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