Helja Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey coat over a tan low-cut shirt, and a broad hat upon her head. Her white hair is cut short. Her eyes are hazel and beady.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in a small mountains village. A freak accident while working with her Assassin mother left her crippled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Flaws: Ugly, Disease. Bonds: Criminal record, Adventurer, Nature. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Chrysoberyl (110 gp).
Doudra Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in a clean black cloak covering her clean studded leather. Her copper crest is heavily combed to the left. She has red eyes and a black hat with a violet feather.
Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She got into the Laborer business at a young age. She was an apprentice working in her mother's forge. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Racist. Bonds: In love, Job, Family. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp. Red garnet (50 gp).
Naal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats, and he perpetually has his trident ready. His black hair and beard is wavy and long. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Butcher, who enjoyed hunting, Naal was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Immigrant, Nature, Job. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp.
Kite Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Locksmith. She has a moderate pudge and is not very fit. Her fur is greying and her face has many wrinkles. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She will rave to anyone who will listen. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Kite has worked very hard to control her curse. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Insane, Disease. Bonds: Job, Religious. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 9 (-1) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 gp.
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