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NPC Generator

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Advanced [show]


Elegant Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A 4'9" western woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brown fur is long and unkept. This yellow eyed westerner is not easily forgotten.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born the only child of a wealthy merchant. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job

Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Elegant Of Ale, Female Tabaxi Cleric 2
Medium (4'9") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 4 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)10 (+0) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 240 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roge Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" eastern man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair and beard is wavy and long. His brown eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Ruler

Voice: French accent

Attributes [hide]

Roge Shadowquick, Male Halfling Aristocrat 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 7 (-2)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 7000 cp. Black pearl (200 gp).


Social Check DCs


Krimmon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short with large spiked bangs in the front. His brown eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Krimmon was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Professionalism. Bonds: Rich, Military. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Krimmon Brightmoon, Male Halfling Cleric 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 5 (-3)7 (-2)
Skills Intimidation +0, Medicine -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 330 gp.


Social Check DCs


Sindri Murnig, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His golden hair is thinning but still full. He has hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sindri is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Justice, Gifted. Flaws: Antagonistic. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Sindri Murnig, Male Gnome Ranger 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)3 (-4) 7 (-2)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs

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