Synthrin Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'8" and is a bit bulky. She is very muscular particularly in the legs. She is well dressed, constantly wearing a black suit, yellow shirt, and tan tie. Her copper crest is smooth and relatively long. She wears an eyepatch.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was always a brilliant, if unscrupulous mind. She was taken as a slave by a traveling circus and forced to perform She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Logical. Flaws: Ugly, Depressed, Insane. Bonds: Slave. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. Amber (100 gp). 1 Masterwork Common Ranged Weapon.
Luthra Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear flannel. Her chestnut hair is heavily combed to the right. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Her tongue was cut out and she uses sign language. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture
Flaws: Ugly, Disease. Bonds: Slave, Criminal record, Has a crush. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Jade Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. She is portly but not overly obese. She keeps her gray fur in a pixie cut. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a Healer, her mother struggled to pay the bills. She worked as a nervous Dilettante and found it very stressful. She has worked as a Dilettante like her mother before her.
Motivation: Wants to open a new tavern.
Flaws: Shy. Bonds: Attractive, Religious, Poor, Job. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. Red garnet (140 gp).
Oloric Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and chestnut with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Oloric was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oloric took refuge in the large cave and found the beat up club and armor he uses now. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Joker, Persistence. Bonds: Poor, Job, Nature. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 4 (-3) | 16 (+3) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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