Elizabeth Royal, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a grey coat over a tan low-cut shirt, and a feathered hat upon her head. Her hair is short and black. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is witty, but her monotone delivery comes off as unnerving On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of a Locksmith, who enjoyed hunting, Elizabeth was taken on many hunting expeditions. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying sister.
Motivation: To settle down with her crush; and wants a kiss
Ideals: Joker, Gifted. Bonds: Has a crush, Adventurer, Nature. Occupation: Fletcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Isabella Sibilans, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears violet trousers with white and red striped suspenders. She wears various colorful collared shirts. She has shaved her head bald. She has several tiny ruby earrings on each ear.
Personality: She is almost excessively polite to everyone, even when angry. She enjoys reading and quiet.
History: She served in the navy to pay for her family's outstanding loans. Her first spouse was a Apothecary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy.
Ideals: Logical. Flaws: Shy. Bonds: Rich, Military, Family. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp. 1 Disguise kit.
Zook Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan coat over a brown low-cut shirt, and a feathered hat upon his head. He has styled his silver hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Zook managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Ideals: Optimist. Bonds: Military, Criminal record, Rich, Religious. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Three Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean pastel cloak covering her clean studded leather. Her fur is short and lavender. Her face is scarred and worn.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She works hard and plays hard.
History: Sold as a small child to a wizard, Three was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the west, certain she would find work there.
Motivation: She wants to meet her childhood hero; and she is content
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant, Mentor. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +6
Possessions: 150 gp.
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