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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Skirt Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her cinnamon fur is greasy and uncared for. Her face is scarred and worn.

Personality: She dislikes all the random violence that takes place in the south. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the south, but her parents moved at a very young age to the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Skirt Thunder, Female Tabaxi Commoner 3
Medium (5'6") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Oriff Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her silver hair up in a very large beehive style do. She has gleaming, smiling hazel eyes.

Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Oriff was born in the west. At a young age she loved to build and create. Her childhood dream was to be a Doctor, but she was a colossal failure. She tends to her Tanner job now, and dutifully fulfills any obligations she has.

Motivation: To be a Doctor again.

Ideals: Fighting, Athletic, Persistence. Flaws: Fearful. Bonds: Job. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oriff Rumnaheim, Female Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)13 (+1) 8 (-1)3 (-4)
Skills Animal Handling +1, Stealth +0
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Shivering In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a moderate pudge and is not very fit. He wears his brown fur down. He has a dull look in his hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Ideals: Persistence, Entrepeneur. Bonds: Attractive, Criminal record, Immigrant, Enemies. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shivering In the Morning, Male Tabaxi Commoner 1
Medium (5'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)12 (+1) 7 (-2)17 (+3)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Naal Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. With bright silver hair and a scraggly beard. He has several tiny amber earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Naal Firahel, Male Elf Warrior 2
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)10 (+0) 9 (-1)4 (-3)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 120 gp.


Social Check DCs

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