Bella Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortspear, but if one is not available she will default to her trident. She has a moderate pudge and is not very fit. She has wavy blonde hair. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Bella is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in the west to a Carpenter, Bella learned a great deal about her father's area of expertise. Brilliant and gifted she never wanted to apply herself. She left for the west, certain she would find work there.
Motivation: Wants to raise her children well; and to be a animal trainer again
Ideals: Gifted. Bonds: Job, Family, Immigrant. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
Breena Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her pickaxe always slung over her shoulder. She has a moderate pudge and is not very fit. Her moppish black hair is in a traditional bowl cut. Her green eyes dart from person to person.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her job bores her to no end. She has decided to make it more interesting.
History: Her father raised her in a mountain cabin. Breena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying sister.
Motivation: A rival would like her out of the picture.
Ideals: Gifted. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp).
Matilda Heiser, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She has wavy white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is witty, but her monotone delivery comes off as unnerving She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Bricklayer, but she got bored and became a Animal Trainer. She's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 3000 cp. 1 Tanglefoot bags.
Tricking In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries tridents. She has done her best to style her red fur to look like a famous performer. Her eyes are copper.
Personality: She is fixated on the number 43. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the east to a Shoemaker, Tricking learned a great deal about her father's area of expertise. She has had some formal painting training, and achieved minor success. She now spends her time doing works of charity.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Philantrophist, Artistic. Flaws: Insane. Bonds: Job. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.
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