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NPC Generator

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Advanced [show]


Cloud Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She wears her gray fur down. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has always had a great fascination with Dragonborn culture. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in a small desert village. She moved out north to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture; and a strong sense of loyalty to dragonborn people

Ideals: Fighting. Flaws: Addict, Racist. Bonds: Criminal record, Nature. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Cloud Hummingbird, Female Tabaxi Commoner 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Silgre Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a white shirt with thin brown vertical stripes and pastel pants. Her skin is also unnaturally pale. Her blonde hair has been sun bleached extensively. Her violet eyes peer out from beneath her deerstalker white hat.

Personality: Her tongue was cut out and she uses sign language. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a mountains tribe. Silgre liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Nature, Slave. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Silgre Dalton, Female Half-Orc Cleric 3
Medium (4'11") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Stealth +1
Senses Passive Perception 10
Languages Common, Orc, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Pink pearl (150 gp). Pink pearl (150 gp). White pearl (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marigold Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a white poncho over her likewise colored trousers and shirt. Her hair is long and auburn with streaks of red, and is pulled back with small white clips. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tanner. She then took over the family business and is one of the better Tanner for hire.

Motivation: Expand her business; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Religious, Job. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Marigold Wildheart, Female Halfling Cleric 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 7 (-2)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 120 gp.


Social Check DCs


Trym Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her brown hair is braided into rings. Her hazel eyes dart from person to person.

Personality: She can speak with the recently deceased. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Trym grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Spy

Voice: Whispers

Attributes [hide]

Trym Stoutman, Female Halfling Wizard 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp.


Social Check DCs

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