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Advanced [show]


Phelaia Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of scythes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has moderate length white hair. This black eyed southerner is not easily forgotten.

Personality: She is overprotective of those who hire her services. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She got into the Banker business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Banker for the past few years.

Motivation: Balancing her hectic life and new Banker responsibilities is difficult.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Guardian, Job, Nature. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Phelaia Vigil, Female Tiefling Adept 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 14 (+2)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Chrysoprase (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with tan slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Attractive, Criminal record, Religious, Rich. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Kensley, Male Human Cleric 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)8 (-1) 11 (+0)11 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 gp.


Social Check DCs


Art Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with brown lining and desert motifs. His fur is cut close to his head. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Art does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of western immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed, PTSD. Bonds: Military, Immigrant. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Art Of World, Male Tabaxi Warlock 2
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)12 (+1) 11 (+0)5 (-3)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 190 gp. 3 Tanglefoot bags.


Social Check DCs


Nimble Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. His white fur is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is an amazing painter.

History: He was born into a rich family. After coming to the age of reason, Nimble took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Unemployed for hire.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Nimble Of Storm, Male Tabaxi Expert 1
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs

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