Windy In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'2" and wears an entirely pastel suit with green socks and a vest with buckled shoes. Her right hand appears badly burned and disfigured. Her fur is cut close to her head. Her amber eyes lackadaisically let the world flow into them.
Personality: She is fixated on the number 99. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Energy wise she seems alert and responsive.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Professionalism, Athletic. Flaws: Insane, Ugly. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 5 (-3) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 330 gp.
Robert Morris, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a small bristly mustache and wavy red hair. His brown unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.
History: He was raised in a plains tribe. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Logical. Flaws: Disease. Bonds: Nature, Job, Religious. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 6 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Saphara Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman wears a black tunic with tan highlights, and long red pants that bunch up around her shoes. Her clothes are grease stained in places. Her bronze crest is braided into rings. Her gold eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She got into the Shoemaker business at a young age. In her youth she was a Butcher, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and further expansion of business
Ideals: Philantrophist, Fighting. Flaws: PTSD. Bonds: Poor, Immigrant, Job. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 40 gp. Silver ewer (80 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Roondar Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man has the majority of his body covered in plate. His white hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Roondar was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Courier
Voice: Prounounces S like Z
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
