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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket, and carries clubs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in club use. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Thorpe, Male Human Rogue 2
Medium (5'3") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)9 (-1) 10 (+0)7 (-2)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 3000 cp. Chrysoberyl (80 gp). Jade (80 gp). Alexandrite (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Oloric Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Rich, Nature, Has a crush, Family. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Oloric Bigtoe, Male Dwarf Expert 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)15 (+2) 12 (+1)6 (-2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 5000 cp. Iolite (80 gp).


Social Check DCs


Ashgarn Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in white turtlenecks beneath a tan coat with black slacks, and a wedding ring on his left hand. His hair is cut close to his head. He has gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: In love, Attractive. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Ashgarn Quinton, Male Half-Orc Commoner 1
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 9 (-1)8 (-1) 14 (+2)7 (-2)
Skills Performance +0, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: Deep green spinel (150 gp).


Social Check DCs


Ovak Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean white cloak covering her clean studded leather. Her hair is auburn and very short. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She loves telling others what to do and how they should feel about things. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Ovak grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Athletic, Opinionated, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Ovak Marley, Female Half-Orc Rogue 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 5 (-3)11 (+0)
Skills Animal Handling -1, Performance +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs

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