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NPC Generator

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Advanced [show]


Helja Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears brown painted combat armor at almost all times. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her black hair is lengthy. Her green eyes dart from person to person to random spaces in the air.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: When she was but 3 years old her parents immigrated from the west. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Helja Battlehammer, Female Dwarf Adept 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 9 (-1)7 (-2)
Skills Religion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kelter Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has styled his auburn hair well, parting it to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: When he was but 3 years old his parents immigrated from the south. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Kelter Underfoot, Male Halfling Druid 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 5 (-3)11 (+0) 13 (+1)6 (-2)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Chay Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is cut short. His eyes, though not visible through his cowl, are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Chay was born with his mother's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is greedy.

Flaws: Selfish, Impulsive. Bonds: Attractive, Rich, Enemies. Occupation: Masseuse

Voice: Spits words with contempt

Attributes [hide]

Chay Reedfellow, Male Halfling Rogue 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)11 (+0) 10 (+0)18 (+4)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Norman Mitchell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. He wears a Stetson hat to cover his moderate length black hair. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Norman hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Attractive, Immigrant, Criminal record, Enemies. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Norman Mitchell, Male Human Cleric 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)10 (+0) 14 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 90 gp.


Social Check DCs

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