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NPC Generator

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Advanced [show]


Gunnloda Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has styled her black hair well, parting it to the left. She has a tattooed face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born the only child of a wealthy merchant. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Gifted, Fighting. Flaws: Sensitive. Bonds: Attractive. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Gunnloda Eversharp, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth -1
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Anbera Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She has a large grey mantle and cape that has been intricately interwoven into her tan robe. Her head has been shaved. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. After a long history of fighting, Anbera and her spouse have recently divorced.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Athletic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Anbera Aranore, Female Dwarf Adept 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)8 (-1) 10 (+0)6 (-2)
Skills Acrobatics +0, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp.


Social Check DCs


Trey Oakley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his right hand. His golden hair is greasy and uncared for. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love, Mentor. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Trey Oakley, Male Human Cleric 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp.


Social Check DCs


Skamos Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears black leather gloves, a black jacket, and tight pants. His whole body is exceptionally muscular. He wears a deerstalker hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Skamos took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Nature. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Skamos Cheer, Male Tiefling Wizard 1
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 6 (-2)7 (-2) 6 (-2)9 (-1)
Skills Intimidation +1, Investigation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs

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