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NPC Generator

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Advanced [show]


Shifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear pastel tank tops with white pants. His orange fur is slicked back into a classic pompadour. His thin eyebrows rest above his beady yellow eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful, Disease, Insomniac. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Shifting Of Spirit, Male Tabaxi Expert 2
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Banded agate (9 gp). Smoky quartz (30 gp). Alexandrite (500 gp).


Social Check DCs


Alston Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alston took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He struck the Barkeep job and began his own company from there.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Job, Nature. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Alston Gobblefirn, Male Gnome Commoner 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 17 (+3)5 (-3) 12 (+1)13 (+1)
Skills History -1, Religion -1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Cumpen Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear tan tank tops with brown skirt. She has a slight overbite and is overall scrawny. Her black hair is braided into rings. Her eyes, though not visible through her cowl, are blue.

Personality: Abrasive and pushy, she has a hard time making friends. She enjoys reading and quiet.

History: Cumpen was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better world.

Motivation: Meet up once more with her childhood friend; and wants to raise her children well

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Cumpen Cobblelob, Female Gnome Monk 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)13 (+1) 8 (-1)4 (-3)
Skills Animal Handling +1, Persuasion -1
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Helen Hale, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tattered old clothes. She has done her best to style her auburn hair to look like a famous performer. Her brown eyes have a joyful gleam in them most of the time.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Tanner, Helen learned a great deal about her mother's area of expertise. A gifted student she started as a Doctor, but she got bored and became a Tanner. She then took over the family business and is one of the better Tanner for hire.

Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and an old rival family wants her found

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Family, Job. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Helen Hale, Female Human Adept 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)10 (+0) 10 (+0)7 (-2)
Skills Acrobatics +0, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).


Social Check DCs

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