Ortegar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His golden hair is knotted and matted. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Ortegar embodies much of what other species detest in the Halflings. He is able to make almost anything out of random pieces of junk.
History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted divine powers by his dying sister.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Percival Atherton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His white hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.
History: Percival was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Insomniac, Selfish. Bonds: Attractive, Job. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 sp.
Tree Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a brown suit. His yellow fur is thinning but still full. He has a dull look in his amber eyes.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better trade route.
Motivation: Retire the richest man in the south; and he has passion for adventuring and risk
Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 2000 cp. 1 Masterwork Common Melee.
Shamil Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of whips on her belt, each one with a sapphire on the hilt. Her hair is silver and curly. Her face is scarred and worn.
Personality: Prone to second guessing herself, she comes off as nervous. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Shamil grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Fighting, Optimist. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Barkeep
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 30 pp.
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