Huru Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black coat over a white low-cut shirt, and a Stetson hat upon her head. Her silver hair is wavy and long. Her fair skin shows little sign of her aristocratic breeding.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Huru was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Laborer. She's also a talented Baker, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and she loathes her own lifestyle
Flaws: Impulsive, Depressed. Bonds: Attractive, Poor, Job. Occupation: Laborer
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 270 gp. Citrine (30 gp). Deep green spinel (140 gp). Golden pearl (140 gp).
Grai Asheton, Female Half-Orc [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears dark leathers with embroidery. Her whole body is exceptionally muscular. Her silver hair has been sun bleached extensively. Her gray eyes are passionate and lively.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her mother raised her in a mountain cabin. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better kind of golem.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 130 gp. Gold and topaz bottle stopper cork (300 gp).
Ielenia Petrie, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear violet clothing when she does not wear armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. She keeps her long black hair kept up in a rat tail. Her gray eyes have a joyful gleam in them most of the time.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also is a firm believer in the womanly ideal.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ielenia took refuge in the ruined castle and found the beat up club and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: To reunite with her absent father; and her spouse's relatives view her with great suspicion
Flaws: Selfish, Impulsive, Insane. Bonds: Nature, Family. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 sp.
Fargrim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His small hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can't help but pocket interesting objects he comes across
History: A powerful necromancer made him what he is. A few years later when the south was not economically sound they moved to his current location. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Mentor, Immigrant. Occupation: Miller
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
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