Wrenn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his mace always slung over his shoulder. He is bristling with hidden weapons, mostly maces and greatswords. He keeps his white hair in a pixie cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with vampirism at a very young age, Wrenn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content.
Ideals: Disciplined, Professionalism. Flaws: Mundane, Disease. Bonds: Criminal record. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 pp. 1 Masterwork studded leather.
Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'3" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy white hair. His hazel eyes peer out from beneath his deerstalker grey hat.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Enemies, Debt. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Einkil Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries axes. His blonde hair is cut short. His eyes, though not visible through his cowl, are hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: His religion dominates his actions.
Ideals: Fighting, Joker, Logical. Bonds: Religious. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 16 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Druidic, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1900 sp.
Emmeline Holton, Female Human [Permalink]
Personal [hide]
Description: She wears brown trousers with pastel and brown striped suspenders. She wears various colorful collared shirts. Her white hair is styled in orderly dreadlocks. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Emmeline was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: She desires power and/or immortality; and further expansion of business
Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Poor, Adventurer. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!