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NPC Generator

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Advanced [show]


Immeral Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Immeral grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the large cave and found the beat up sickle and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Addict, Selfish. Bonds: Military, Adventurer, Nature. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Immeral Gracey, Male Half-Elf Cleric 2
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)6 (-2) 10 (+0)14 (+2)
Skills History +0, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 10000 cp.


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His red hair is styled in orderly dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a slaver, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Flaws: Racist. Bonds: Military, Mentor, Adventurer. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Orsik Goblinbane, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Joser Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter.

Flaws: Emotional, Impulsive. Bonds: Attractive, Immigrant, Family. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Joser Deephollow, Male Halfling Ranger 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)5 (-3) 7 (-2)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 cp. 1 Half-Plate.


Social Check DCs


Cloak Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears professional attire. He sports a flattop fur cut. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he seems to be bored by most things

Ideals: Athletic, Disciplined. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Cloak Of Ivory, Male Tabaxi Adept 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 5 (-3)7 (-2)
Skills Insight -1, Performance +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 80 gp.


Social Check DCs

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