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NPC Generator

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Advanced [show]


Elysande Ramsay, Female Human [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. She is physically well-built. Her golden hair is singed and shortened. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a minor phobia of water and hates getting wet.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Gifted. Flaws: Ugly, Fearful, Mundane. Bonds: Religious. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Elysande Ramsay, Female Human Druid 2
Medium (5'11") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 6 (-2)8 (-1) 16 (+3)8 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 150 gp.


Social Check DCs


Lavinia Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear red tank tops with violet skirt. Her hair, while still mostly white, has prominent grey streaks. She has amber eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She never wears the same outfit twice, unless she absolutely has to.

History: Lavinia was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ploughman. She became a Ploughman soon after.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Lavinia Greenleaf, Female Halfling Adept 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)6 (-2) 7 (-2)12 (+1)
Skills Insight +0, Investigation +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp.


Social Check DCs


Mugrunden Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his pickaxe. His crest is bronze, silky, and of moderate length. His gold eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Mentor. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Mugrunden Bhenkumbyrznaax, Male Dragonborn Adept 3
Medium (6'6") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Jane Branson, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She carries with her a set of hammers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Jane hails from a village terrorized by goblins. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Jane Branson, Female Human Wizard 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)9 (-1) 10 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs

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