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NPC Generator

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Advanced [show]


Gerard Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man is well dressed, constantly wearing a violet suit, blue shirt, and black tie. His blonde hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Guardian, Poor. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Gerard Meliamne, Male Half-Elf Rogue 2
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)8 (-1) 17 (+3)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Dazzazn Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He is renowned for his bright green suits and hats. He wears his rusty crest down. His eyes are a pleasant gold.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Joker, Artistic, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Dazzazn Ghaallixirn, Male Dragonborn Bard 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 7
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Lerissa Art, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a black vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her black boots flare out at the collars. Her hair is purple and very short. She has several tiny ruby earrings on each ear.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Carpenter, who enjoyed hunting, Lerissa was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lerissa took refuge in the large cave and found the beat up greatsword and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: To clean up the streets; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer, Guardian. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Lerissa Art, Female Tiefling Wizard 1
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 9 (-1)8 (-1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs


Cloud Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown armored body suit, with a simple red line shooting up and back down. She has moderate length black fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of eastern immigrants she idolized her mother. Like her mother and her sister before her, after school she went straight into learning to become a Glassblower. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job.

Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Cloud Paws, Female Tabaxi Fighter 1
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Red-brown spinel (80 gp).


Social Check DCs

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