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NPC Generator

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Advanced [show]


Mara Floshem, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in a clean blue cloak covering her clean studded leather. She has dyed her greying black hair a little too much giving a sharp black color. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is very quiet and rarely speaks above a whisper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She served in the navy to pay for her family's outstanding loans. She made a point of taking high paying jobs and getting most of it up front. She was granted psionic powers by her dying sister.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer, Military. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Mara Floshem, Female Elf Barbarian 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 3 (-4)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Arnold Colton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large grey jacket. He wears a Stetson hat to hide his balding. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He's looking for his big break; and obtaining odd cultural halfling artifacts is his passion

Ideals: Pacifist, Logical. Bonds: Nature, Job, Adventurer. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Arnold Colton, Male Human Paladin 2
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 9 (-1)10 (+0)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 380 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Gilbert Clive, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long silver hair kept up in a rat tail. His violet eyes peer out from beneath his broad brown hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gilbert hails from a village terrorized by goblins. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting, Athletic, Passionate, Gifted. Bonds: Enemies. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Clive, Male Human Warrior 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 10 (+0)11 (+0) 5 (-3)8 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 7
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 130 gp.


Social Check DCs


Diesa Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is still thick. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She works hard and plays hard.

History: From birth she was tutored by a cruel and relentless mentor. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts

Ideals: Artistic. Flaws: Depressed, Hedonist. Bonds: Attractive, Mentor, Debt. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Diesa Strongheart, Female Dwarf Cleric 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)16 (+3) 11 (+0)5 (-3)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp. Deep green spinel (60 gp).


Social Check DCs

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