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Advanced [show]


Spear In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears a lot of dark rich colors, with gold accents. Her left leg appears badly burned and disfigured. Her fur, while still mostly gray, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and her religion dominates her actions

Flaws: Shy, Hedonist. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Spear In the Storm, Female Tabaxi Expert 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 6 (-2)9 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5

Possessions: 3 Antitoxin.


Social Check DCs


Gildmak Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep red leather and dull white iron scale mail and is in decent physical shape. His white hair is greasy and uncared for. His eyes are a pleasant gray.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Junk Dealer business at a young age. He has chosen to use the inheritance that was left to him frivolously. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Depressed. Bonds: Criminal record, Job, Rich. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gildmak Underfoot, Male Halfling Wizard 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)9 (-1) 8 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Namfoodle Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull violet iron scale mail. He carries a battered scimitar and tarnished ceremonial dagger as well. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Namfoodle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Barber again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Namfoodle Oomtrowl, Male Gnome Warrior 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Investigation +1, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Oriff Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear grey pants and tee shirts, and a wedding ring on her left hand. Her red hair is matted, messy, and big. Her thin eyebrows rest above her beady brown eyes.

Personality: She is extraordinarily eccentric. She is afraid of women and trembles around them

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother; and wishes to resurrect an old love

Flaws: Ugly, Insane, Shy. Bonds: In love, Slave. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Oriff Daraln, Female Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: 50 gp. Jade (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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