Kassoon
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NPC Generator

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Advanced [show]


Marastyr Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This woman typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She wears a deerstalker hat to cover her moderate length golden hair. She wears large thick round spectacles.

Personality: She is fixated on the number 88. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Marastyr lived on a farm with her father, near the main road leading to a nearby town. Her martial abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Gifted. Flaws: Insane, Forgetful. Bonds: Rich, Family. Occupation: Bowyer

Voice: Old thin voice

Attributes [hide]

Marastyr Eversharp, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 14 (+2)3 (-4) 13 (+1)6 (-2)
Skills Deception +0, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: Pink pearl (110 gp). Aquamarine (200 gp). Jade (110 gp).


Social Check DCs


Chaedi Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Beneath her clothing is a huge mess of scar tissue. Her black hair has been sun bleached extensively. Her hazel eyes have a joyful gleam in them most of the time.

Personality: This woman loves singing and to teach people singing more than just about anything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her singing dream.

Motivation: She is currently in port desperately looking for someone to get her out; and wishes to resurrect an old love

Ideals: Artistic, Logical. Bonds: Attractive, Slave, In love. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Chaedi Floshem, Female Elf Barbarian 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)5 (-3) 12 (+1)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1

Possessions: 150 gp.


Social Check DCs


Tricking On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with red socks and a vest with buckled shoes. He has red fur. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Tricking isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Tricking studied abroad. Brilliant and gifted he never wanted to apply himself. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Joker, Gifted. Bonds: Criminal record, Religious. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Tricking On the Mountaintop, Male Tabaxi Expert 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 5 (-3)10 (+0)
Skills Perception -1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is cut short. He wears a mask on his face.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Servant mother left him crippled. During his travels, Fargrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To pay off his debts; and to reunite with his old friends

Flaws: Shy, Disease. Bonds: Job, Adventurer, Debt. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Fargrim Aranore, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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