Kassoon
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NPC Generator

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Advanced [show]


Mehen Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is renowned for his bright black suits and hats. He keeps his blue crest in a pixie cut. He has gold eyes and a black hat with a tan feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting. Flaws: Terse. Bonds: Immigrant. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Mehen Akambherylliax, Male Dragonborn Commoner 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 260 gp.


Social Check DCs


Dagger Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown Stetson hat and brown clothes. His fur, while still mostly lavender, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He uses money and sex appeal to get what he needs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Optimist, Logical. Bonds: Criminal record, Rich, Attractive. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Dagger Treat, Male Tabaxi Wizard 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp.


Social Check DCs


Thamior Horineth, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this man wears a lot of dark rich colors, with gold accents. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Thamior lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thamior took refuge in the large cave and found the beat up lance and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Flaws: Antagonistic, Shy. Bonds: Attractive, Family, Nature. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Thamior Horineth, Male Elf Barbarian 1
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)7 (-2) 12 (+1)12 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 600 sp. Jade (70 gp).


Social Check DCs


Ohr Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Healer. His Stetson hat is riddled with cuts and holes. His hazel eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Ohr studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Healer job and began his own company from there.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Justice, Gifted. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Ohr Clapham, Male Half-Orc Commoner 3
Medium (6'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)10 (+0) 4 (-3)5 (-3)
Skills History +2, Religion +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs

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