Cloak Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, and a wedding ring on his left hand. His fur is cut close to his head. His eyes are copper and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born several months after his mother was called into army service. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy. Bonds: In love, Military, Job. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Mord Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair and beard is wavy and long. His green unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He feeds upon the attention of others.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mord took refuge in the ruined castle and found the beat up sword and armor he uses now. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Flaws: Disease, Hedonist. Bonds: Rich, Attractive, Nature. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 20 pp.
Shanairla Waite, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'4" eastern woman, she is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of eastern immigrants she idolized her father. Like her father and her sister before her, after school she went straight into learning to become a Brewer. She has drifted from career to career and currently works as a Brewer.
Motivation: Wishes to resurrect an old love; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Job, In love. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 7 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Nordak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey shirt with thin red vertical stripes and grey pants. His long golden hair is drawn into a two foot long braid. His fierce gray eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of illithids once and for all.
History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by illithids. Nordak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Many illithids want him driven away; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly. Bonds: Poor, Nature, Enemies, Slave. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. 1 Masterwork studded leather.
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