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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Seraphina Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many brown ritualistic tattoos. She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her blonde hair is well kept. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She helped her mother out around the business and became quite the natural. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant, Job. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Seraphina Shadowquick, Female Halfling Commoner 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 6 (-2)4 (-3) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Cloak Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. His gray fur is matted, messy, and big. His amber unseeing eyes seem to look past you.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Cloak was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Cloak has worked very hard to control his curse. He inherited the family business which he has now maintained for 6 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Cloak Plume, Male Tabaxi Bard 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 6000 cp.


Social Check DCs


Silent Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely brown suit with white socks and a vest with buckled shoes. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His eyes, though not visible through his cowl, are yellow.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world.

Ideals: Athletic, Persistence, Logical, Entrepeneur. Flaws: Racist. Occupation: Mercenary

Voice: Sore throat, cough

Attributes [hide]

Silent Paws, Male Tabaxi Expert 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. Moonstone (80 gp).


Social Check DCs


Gilbert Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His black hair is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up sword and armor he uses now. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker. Bonds: Attractive, Rich, Religious, Nature. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Dayton, Male Human Monk 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)8 (-1) 10 (+0)4 (-3)
Skills Deception -1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 60 gp.


Social Check DCs

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