Kassoon
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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Patrick Home, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. His hair is always cut to a buzz. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Crown-heir, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A rival would like him out of the picture; and money/treasure

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Patrick Home, Male Human Rogue 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a fancy grey suit. Beneath his clothing is a huge mess of scar tissue. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Bonds: Attractive, Slave, Enemies, Religious. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Gerald Asheton, Male Human Fighter 2
Medium (5'6") Human, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 2000 sp. Amber (130 gp).


Social Check DCs


Ermina Winthrop, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a large grey jacket. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. She has gleaming, smiling blue eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She would rather hide behind her crafts than deal with other people.

History: She was born to loving parents in a slum to the south. She worked as a nervous Carpenter and found it very stressful. She now owns her own business.

Motivation: Further expansion of business; and she loathes her own lifestyle

Ideals: Artistic. Flaws: Antagonistic, Shy, Depressed. Bonds: Poor, Job. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Ermina Winthrop, Female Human Ranger 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)9 (-1) 15 (+2)11 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Mamnen Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has no hair. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Knight

Voice: Whispers

Attributes [hide]

Mamnen Sanity, Male Tiefling Ranger 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)16 (+3) 7 (-2)16 (+3)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 8
Languages Common, Draconic, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs

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