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NPC Generator

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Advanced [show]


Brakka Chatham, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses in white turtlenecks beneath a violet coat with white slacks. Her hair, while still mostly red, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She loves telling others what to do and how they should feel about things. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was granted druidic powers by her dying brother.

Motivation: She is terrified, and will act out of fear; and to prove her worth to the world

Ideals: Opinionated, Gifted. Flaws: Impulsive, Fearful. Bonds: Rich. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Brakka Chatham, Female Half-Orc Warlock 1
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Disguise kit.


Social Check DCs


Duergath Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Duergath grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Emotional, PTSD. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Duergath Bloodkith, Male Dwarf Paladin 3
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 14 (+2)6 (-2) 7 (-2)3 (-4)
Skills Intimidation -2, Religion +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Dynamic Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his red fur up. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the east. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Dynamic Paws, Male Tabaxi Rogue 2
Medium (6'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)13 (+1) 6 (-2)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Tippletoe Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she is dressed in a clean tan cloak covering her clean studded leather. She wears a colorful flower in her silver hair. This green eyed southerner is not easily forgotten.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not trust anyone and sleeps with one eye open.

History: Tippletoe was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break.

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Tippletoe Loofollue, Female Gnome Commoner 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)10 (+0) 7 (-2)7 (-2)
Skills Arcana +2, Religion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Chrysoberyl (110 gp). 1 Banded mail.


Social Check DCs

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