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NPC Generator

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Lvl.
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Advanced [show]


Hobart Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" southern man, he is wearing the road beaten gear of a warrior. His hair is brown and very short. His brown eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: He got into the Doctor business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Philantrophist, Entrepeneur, Impeccable. Bonds: Religious, Job. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Hobart Porridgepot, Male Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)10 (+0) 13 (+1)6 (-2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


John Evans, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in yellow turtlenecks beneath a brown coat with green slacks. His golden hair is singed and shortened. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of dire rats once and for all.

History: His father raised him in a mountain cabin. In his 16th year, his parents were killed by a dire rats raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Enemies, Nature. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

John Evans, Male Half-Elf Commoner 2
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)12 (+1) 5 (-3)13 (+1)
Skills History +3, Medicine -1
Senses Passive Perception 7
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 340 gp.


Social Check DCs


Whurbin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he usually wears his brown robe and has his trident always slung over his shoulder. He has a small bristly mustache and wavy auburn hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Cook, who enjoyed hunting, Whurbin was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Nature, Rich. Occupation: Laborer

Voice: Eastern European accent

Attributes [hide]

Whurbin Battlehammer, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 6 (-2)8 (-1)
Skills Religion +3, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly golden, has prominent grey streaks. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Weaver business at a young age. When Erky reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Weaver soon after.

Motivation: To be a Brewer again.

Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Military. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Erky Murnig, Male Gnome Aristocrat 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)9 (-1) 7 (-2)9 (-1)
Skills History +1, Nature +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs

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