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NPC Generator

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Advanced [show]


Millicent Tindall, Female Human [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a card on it. Her moppish silver hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. As long as the job gets done she does not care how it got done.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Bricklayer, but she got bored and became a Navigator. She ran away from her former home and has been making her living as a Navigator for the past few years.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and to protect her home

Ideals: Professionalism, Entrepeneur. Bonds: Job, Guardian. Occupation: Navigator

Voice: Prounounces S like Z

Attributes [hide]

Millicent Tindall, Female Human Paladin 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)9 (-1) 11 (+0)5 (-3)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 230 gp.


Social Check DCs


Murook Snape, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a fine chain shirt which she covers with black colored cloaks and clothing. She has chestnut hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Masseuse business at a young age. Like her mother and her brother before her, after school she went straight into learning to become a Masseuse. Days after completing her studies, news broke out that her hometown was attacked by giants. Murook was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Balancing her hectic life and new Masseuse responsibilities is difficult; and she is currently in port desperately looking for someone to get her out

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies, Slave. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Murook Snape, Female Half-Orc Cleric 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 13 (+1)7 (-2)
Skills Nature +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp.


Social Check DCs


Ahinar Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. Her white hair is slicked back into a classic pompadour. Her green eyes dart from person to person.

Personality: She dislikes all the random violence that takes place in the south. The war was a terrible time for her, and Ahinar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in a small plains village. Ahinar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle.

Ideals: Pacifist. Flaws: Depressed. Bonds: Military, Nature. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Ahinar Amakiir, Female Elf Paladin 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 5 (-3)4 (-3) 5 (-3)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 sp. White pearl (80 gp).


Social Check DCs


Cockaby Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Cockaby was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Mundane, Antagonistic. Bonds: Poor. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Cockaby Pilwicken, Male Gnome Monk 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 17 (+3)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs

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