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NPC Generator

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Advanced [show]


William McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting yellow shirt and pants. His hair, while still mostly chestnut, has prominent grey streaks. His thin eyebrows rest above his beady gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Half-Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Athletic, Pacifist, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Layabout

Voice: French accent

Attributes [hide]

William McLeod, Male Half-Elf Adept 1
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 150 gp.


Social Check DCs


Trym Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with pastel highlights, and long blue pants that bunch up around his shoes. He carries a battered sword and tarnished quarterstaff as well. He has a auburn handlebar mustache and slicked back auburn hair. This violet eyed southerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Baker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Fighting, Impeccable, Joker. Flaws: PTSD. Bonds: Job, Slave. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Ashley, Male Human Commoner 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)13 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp.


Social Check DCs


Diggory Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. He sports a long brown beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: He feels the way he acts is they only way to get by in the world; and he is terrified, and will act out of fear

Ideals: Impeccable, Entrepeneur. Flaws: Insomniac, Fearful. Bonds: Religious. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Diggory Mori, Male Human Bard 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 380 gp.


Social Check DCs


Calcitro Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized red coat, he is not a threatening figure. His hair is silver and very short. His eyes are brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by goblins. Calcitro was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Ideals: Logical. Flaws: Cynical, Insane. Bonds: Enemies. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Calcitro Swiftwhistle, Male Halfling Fighter 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)7 (-2) 13 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Azurite (12 gp).


Social Check DCs

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