Abad Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly dark red, has prominent grey streaks. His red eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Abad's first love is himself. His second love is also himself. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Abad grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp. Blue quartz (7 gp).
Syllin Fasharash, Female Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear tan clothing when she does not wear armor. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her moppish auburn hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She got into the Servant business at a young age. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to raise her children well
Bonds: Rich, Job, Enemies, Criminal record, Debt, Family. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Shautha Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a white and red handkerchief worn on her right side. She has a moderate pudge and is not very fit. She has no hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born in the west. A freak accident while working with her Priest father left her crippled. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: To prove her worth to the world; and she desires power and/or immortality
Ideals: Entrepeneur. Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: Just what you see.
Ghaliver Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. He has a long white beard with little hanging trinkets. His green eyes peer out from beneath his wide-brimmed white hat.
Personality: Ghaliver speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Ghaliver studied abroad. When Ghaliver reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Logical, Gifted. Bonds: Military. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -3 / 1d6-5, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
