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NPC Generator

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Advanced [show]


Corkitron Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. He has wavy black hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and further expansion of business

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Job, Family. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Corkitron Wildcloak, Male Halfling Barbarian 2
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +5

Possessions: 300 sp.


Social Check DCs


Gilthur Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears skinny pants and wears a brown and blue robe with the hood down. His blonde hair is singed and shortened. His eyes are a pleasant green.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Unemployed, his father struggled to pay the bills. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Flaws: Ugly, Fearful. Bonds: Enemies, Adventurer, Poor. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Gilthur Holderhek, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 2000 sp.


Social Check DCs


Merihim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He has a moderate pudge and is not very fit. He has styled his dark red hair well, parting it to the right. His eyes are a pleasant white.

Personality: He exudes charisma. He is a tour de force of persuasion. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Merihim was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Barkeep again; and he would like to get married and retire

Bonds: Attractive, Slave, Job, Has a crush. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Merihim Wary, Male Tiefling Ranger 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)7 (-2) 9 (-1)16 (+3)
Skills Acrobatics +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Rimple Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky blue painted plate armor. He has a very tight haircut. His gray eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 5 years old his parents immigrated from the east. Rimple was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Bricklayer. He used his abilities to trick people and travel the world for free.

Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Flaws: Impulsive, Mundane. Bonds: Immigrant, Criminal record. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Rimple Daergel, Male Gnome Druid 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)10 (+0) 10 (+0)9 (-1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp. 1 Masterwork manacles.


Social Check DCs

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