Fargrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He wears many layers of old clothing at all times. His head has been shaved. His eyes are a pleasant brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Guard
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 27 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 19 (+4) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp.
Nadarr Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky green painted plate armor. His black crest is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Disciplined, Justice, Athletic. Flaws: Ugly. Bonds: Mentor. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 5000 cp. Brass mug with jade inlays (200 gp).
Shanairla Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her shortbow. Her chestnut hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and she's looking for her big break
Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 8 (-1) | 9 (-1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 80 gp. Star rose quartz (80 gp).
Paelias Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and pastel pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and he perpetually has his pickaxe ready. His moppish silver hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Paelias was born in the south. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting, Disciplined, Persistence. Bonds: Criminal record, Religious. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: Blue quartz (10 gp).
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