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NPC Generator

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Advanced [show]


Corkitron Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: He was born in the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life.

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Slave, Immigrant, Family. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Corkitron Tallfellow, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)12 (+1) 6 (-2)17 (+3)
Skills Athletics +1, Performance +5
Senses Passive Perception 8
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 pp. 1 Superior lock.


Social Check DCs


Rimple Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his sword. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and red. He is baby faced.

Personality: A skeptical and narcissistic man, Rimple's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Rimple was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently gotten a pet goose that steals things from people.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Pacifist. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Rimple Nucklestamp, Male Gnome Paladin 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)9 (-1) 16 (+3)6 (-2)
Skills Performance +0, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Theobald Gyula, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his black hair well, parting it to the right. This gray eyed westerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and his religion dominates his actions

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Adventurer, Religious. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Theobald Gyula, Male Human Cleric 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills History +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Silver pearl (110 gp).


Social Check DCs


Diesa Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a simple brown robe with white stripes complete with hood. Her chestnut hair is wavy and long. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Flattery will make her almost putty in your hands.

History: When she was but 5 years old her parents immigrated from the west. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Diesa was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she wants revenge against gnolls

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Immigrant, Enemies. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Diesa Bigtoe, Female Dwarf Ranger 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)5 (-3) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs

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