Robbie Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing colorful clothing, dressed as a Interpreter. Her golden hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Robbie isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Someone believes her a fraud; and she's looking for her big break
Ideals: Impeccable, Artistic. Bonds: Attractive, Adventurer, In love, Enemies. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. Brown-green garnet (90 gp).
Enidda Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears suspenders and blue workpants. Her shirt is grey, and she wears a heavy blue leather apron most of the time. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. Her chestnut hair is styled in orderly dreadlocks. She is very pretty but has cold, dead eyes.
Personality: Enidda speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is frequently practicing swordplay.
History: Born to a Tanner, her father struggled to pay the bills. Her father was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wants to raise her children well; and to unite with her sister
Ideals: Impeccable. Bonds: Attractive, Military, Poor, Family. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Violet garnet (300 gp). 1 Banded mail.
Trail Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an entirely pastel suit with blue socks and a vest with buckled shoes. She is portly but not overly obese. Her fur is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Sold as a small child to a slaver, Trail was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother took her hunting and taught her how to get in the mind of other creatures. She tends to her Miner job now, and dutifully fulfills any obligations she has.
Motivation: She would like to get married and retire; and she has a crush on the local glassblower
Bonds: Job, Has a crush, Adventurer, Mentor, Nature. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). 1 Buckler.
Sammal Clever, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears just a black suit. His red hair is thinning but still full. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Revenge; and he desires power and/or immortality
Flaws: Addict, Antagonistic. Bonds: Criminal record, Adventurer, Enemies. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 4 (-3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
Possessions: Banded agate (12 gp).
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