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NPC Generator

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Advanced [show]


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his right hand. He wears his beige fur up. His eyes are hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Tricking never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Flaws: Sensitive, Selfish. Bonds: In love, Military, Attractive. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Tricking Mirror, Male Tabaxi Adept 1
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Gerald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. He has shaved his head bald. He has amber eyes and a brown hat with a black feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small plains village. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Disciplined, Joker. Bonds: Nature, Criminal record. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Gerald Wedgwood, Male Human Aristocrat 2
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 330 gp.


Social Check DCs


Bruz Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Merchant business at a young age. He helped his father out around the business and became quite the natural. After a long history of fighting, Bruz and his spouse have recently divorced.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Adventurer, Job. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Bruz Whitby, Male Half-Orc Druid 1
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. 1 Darkwood Buckler.


Social Check DCs


Vorka Emsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a Stetson hat to hide her balding. This green eyed southerner is not easily forgotten.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is skeptical of what others tell her and is slow to trust.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Farmer arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend.

Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Vorka Emsworth, Female Half-Orc Paladin 1
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp.


Social Check DCs

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