Flame In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She is typically in her Merchant uniform. Her fur is red and curly. Her ears are large.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: The child of western immigrants she idolized her father. Like her father and her sister before her, after school she went straight into learning to become a Merchant. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and several ex partners dislike her way of doing things and want revenge
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp. 1 Magnifying glass.
Pelt Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. Her fur is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: Eccentric and domineering, Pelt will drive conversation. She takes great joy in being the best Laborer in town.
History: She was born in the north, but her parents moved at a very young age to the south. She was an athlete and attended two major summer competitions. She never won. She has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Extrovert, Athletic. Bonds: Job, Immigrant, Adventurer. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Jasper (30 gp).
Karg Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is typically in his Herbalist uniform. His chestnut hair is kept up in a ponytail inside a top hat. He has a dull look in his brown eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small mountains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 5 years.
Motivation: To end his boredom; and he'd like to take his coworkers down a peg
Flaws: Selfish, Mundane. Bonds: Job, Nature, Mentor. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Azurite (4 gp).
Patrin Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. He keeps his green crest in a pixie cut. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He enjoys reading and quiet.
History: Patrin was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
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