Harvest Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with grey socks and a vest with buckled shoes, and carries nunchakus. His fur is brown and very short. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Persistence, Artistic, Entrepeneur. Flaws: Shy. Occupation: Soapmaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 7 (-2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 70 gp.
Purson Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC.
Ideals: Extrovert. Flaws: Insane, Antagonistic, Disease. Occupation: Butcher
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp. Bloodstone (80 gp).
Gillyd Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a worn and beaten armor. Her hair is short and blonde. Her eyes are a pleasant violet.
Personality: Overbrimming with self-confidence, Gillyd isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She is an amazing painter.
History: She served in the navy to pay for her family's outstanding loans. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Expand her business; and regain custody of her son
Ideals: Impeccable, Gifted. Bonds: Military, Family, Job. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 5 (-3) | 10 (+0) | 12 (+1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 180 gp.
Stannor Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His long red hair reaches down to his waist. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the east. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east to a Ploughman, Stannor learned a great deal about his father's area of expertise. His childhood dream was to be a Masseuse, but he was a colossal failure. He struck the Ploughman job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting, Pacifist, Professionalism. Bonds: Attractive, Job. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
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