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NPC Generator

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Advanced [show]


Bhevek Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He wears his black hair up in a very large beehive style do. He is baby faced.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Bhevek grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Layabout again; and wants to raise his children well

Flaws: Antagonistic, Shy. Bonds: Adventurer, Job, Family. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Bhevek Strongbones, Male Halfling Monk 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Rose (70 gp). Silver pearl (50 gp). 1 Everburning torch.


Social Check DCs


Dondon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His blonde hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Stoic and calm, he prefers to meditate than take action. He also hits on women, regardless of circumstances.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dondon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To settle down with his crush.

Ideals: Fighting, Disciplined. Bonds: Attractive, Has a crush, Religious, Enemies. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Dondon Bigheart, Male Halfling Druid 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 8 (-1)12 (+1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Terran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 380 gp.


Social Check DCs


Panana Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, she is not a threatening figure. Her black hair is knotted and matted. Her eyes, though not visible through her cowl, are green.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Sold as a small child to a slaver, Panana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Panana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Panana. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Panana Raulnor, Female Gnome Commoner 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Lewis Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this man wears tight fighting clothing, which leaves very little to the imagination. His hair is long and brown with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the west. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Fighting, Pacifist, Artistic. Flaws: Addict. Bonds: Rich. Occupation: Carter

Voice: Raspy

Attributes [hide]

Lewis Hill, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 4 (-3)13 (+1)
Skills Nature +2, Perception -1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 pp. 1 Masterwork Common Melee.


Social Check DCs

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