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NPC Generator

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Advanced [show]


Percival Mori, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey deerstalker hat and grey clothes. His golden hair is lengthy and is close to two feet long. His eyes are amber and beady.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Extrovert, Persistence, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Percival Mori, Male Human Monk 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 5 (-3)13 (+1)
Skills Medicine -1, Nature +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. 1 Silver holy symbol.


Social Check DCs


Joser Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. He has silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Joser embodies much of what other species detest in the Halflings. A true patriot, Joser would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a island tribe. Through the years after Joser was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Joser's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Military, Nature. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Joser Deephollow, Male Halfling Ranger 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 7 (-2)4 (-3) 15 (+2)7 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. Lapis lazuli (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerald Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with black stripes complete with hood, and he perpetually has his mace ready. His red hair is heavily combed to the right. He has a dull look in his blue eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up mace and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Elven compassion; and a strong sense of loyalty to elven people

Ideals: Fighting. Flaws: Greedy, Racist, Mundane. Bonds: Nature. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Gerald Meliamne, Male Half-Elf Paladin 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs


Mastema Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She is muscular with a powerful set of arms. Her red hair, when down, is lengthy. Her black eyes peer out from beneath her broad green hat.

Personality: She is a Shepherd first and foremost. She believes firmly that knowledge should be universal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To settle down with her crush; and she would like to get married and retire

Flaws: Impulsive, Disease. Bonds: Job, Rich, Has a crush. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Mastema Tranquil, Female Tiefling Aristocrat 1
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 4 (-3)8 (-1) 9 (-1)13 (+1)
Skills Deception +3, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs

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