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NPC Generator

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Advanced [show]


Dimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is heavily combed to the right. He has a dull look in his brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Philantrophist. Bonds: Poor, Religious, Enemies. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Dimble Cobblelob, Male Gnome Sorcerer 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)5 (-3) 10 (+0)7 (-2)
Skills History -1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. White pearl (100 gp). 2 Acid flasks.


Social Check DCs


Cloud Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and white handkerchief worn on his left side. He is bristling with hidden weapons, mostly halberds and hand crossbows. His gray fur is drawn into a tight pony tail with a dagger scrunchie. His yellow unseeing eyes seem to look past you.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cloud was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and to reunite with his absent mother

Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Enemies, Military, Family. Occupation: Engraver

Voice: German accent

Attributes [hide]

Cloud Of Clay, Male Tabaxi Cleric 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Athletics -1, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. 1 Breastplate.


Social Check DCs


Gennal Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is kept up in a ponytail inside a top hat. His brown eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Through the years after Gennal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gennal's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Insane, Secretive. Bonds: Attractive. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Gennal Meliamne, Male Elf Sorcerer 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)8 (-1) 5 (-3)9 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. His black hair is cut jaggedly and amateurishly. He has gray eyes and a grey hat with a black feather.

Personality: Abrasive and pushy, he has a hard time making friends. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.

Motivation: To unite with his sister; and doesn't want to be a painter and was forced into it by his family

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Gunter Hornsby, Male Human Warrior 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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