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NPC Generator

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Advanced [show]


Luthra Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. Her hair is cut close to her head. Her eyes are blue.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She works hard and plays hard.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A few years later when the east was not economically sound they moved to her current location. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Flaws: Hedonist, Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Luthra Musgraben, Female Gnome Wizard 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills History +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1200 sp.


Social Check DCs


Manea Pleasure, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears tattered old clothes. She has brown hair. She is baby faced.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Manea hails from a village terrorized by giants. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Manea Pleasure, Female Tiefling Commoner 2
Medium (5'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)14 (+2) 11 (+0)8 (-1)
Skills Nature +4, Stealth +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 130 gp. Golden yellow topaz (200 gp). Golden yellow topaz (200 gp). Silver pearl (60 gp). 2 Alchemist’s fire.


Social Check DCs


Oloric Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. He has wavy silver hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Joker. Bonds: Attractive, Adventurer, Military, Slave. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Oloric Battlehammer, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 400 sp. Moonstone (50 gp).


Social Check DCs


Pikar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his golden hair well, parting it to the left. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Impeccable. Flaws: Addict. Bonds: Attractive. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Pikar Sunmeadow, Male Halfling Barbarian 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)5 (-3) 16 (+3)17 (+3)
Skills Insight +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp. Carnelian (40 gp).


Social Check DCs

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