Yurgunn Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She never wears the same outfit twice, unless she absolutely has to.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Revenge; and many giants want her driven away
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Enemies, Nature. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 9000 cp.
Cloud Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of halberds, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His orange fur, when down, is lengthy. His thin eyebrows rest above his beady copper eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Terran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Geoffrey Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He is an epitome of beauty. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: This man loves singing and to teach people singing more than just about anything. He also is a firm believer in the manly ideal.
History: Born to a Animal Trainer, his mother struggled to pay the bills. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Obsidian (10 gp). 1 Masterwork Common Ranged Weapon.
Three On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is dressed in an above average manner. She is muscular with a powerful set of arms. Her gray fur is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has all her life been fascinated with dancing.
History: She was born in the north, but her parents moved at a very young age to the west. She has had some formal dancing training, and achieved minor success. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Joker, Artistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 100 gp. Golden yellow topaz (200 gp). Amethyst (50 gp). Smoky quartz (80 gp).
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