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NPC Generator

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Advanced [show]


Driindar Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her green crest is kept up in a ponytail inside a wide-brimmed hat. Her eyes are gold and beady.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born in the east. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the east, certain she would find work there.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Driindar Skaarzborroosh, Female Dragonborn Adept 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)16 (+3) 12 (+1)10 (+0)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilthur Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown cloak. His chestnut hair, when down, is lengthy. His violet eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Gilthur embodies much of what other species detest in the Dwarves. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gilthur lived on a farm with his father, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and regain custody of his son

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Family, Criminal record, Religious. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Gilthur Aranore, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)5 (-3) 5 (-3)4 (-3)
Skills Religion -1, Stealth +3
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp. Rock crystal (40 gp). Red spinel (100 gp).


Social Check DCs


Great In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Sage uniform. His gray fur is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A skeptical and narcissistic man, Great's first love is himself. His second love is also himself. He also has developed a complete distrust of the Layabout profession.

History: Born to a Layabout, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Sage. He has drifted from career to career and currently works as a Sage.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Great In Shadow, Male Tabaxi Warlock 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: Red spinel (80 gp).


Social Check DCs


Maynild Southey, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is brown and very short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Maynild wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Sculptor, who enjoyed hunting, Maynild was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting. Bonds: Poor, Attractive, Nature. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Maynild Southey, Female Human Druid 2
Medium (4'9") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)6 (-2) 10 (+0)9 (-1)
Skills Animal Handling +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 280 gp. Obsidian (7 gp). Freshwater pearl (7 gp). Peridot (40 gp).


Social Check DCs

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