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NPC Generator

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Advanced [show]


Zephan Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He has chestnut hair. His ears are large.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: He wants revenge against dire rats; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Enemies. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Zephan Kindness, Male Tiefling Cleric 2
Medium (5'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 8 (-1)10 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Fargrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear grey clothing when he does not wear armor, and a wedding ring on his left hand. His hair is long and golden with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He is baby faced.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: Fargrim was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He now mingles about in high society.

Motivation: He has a crush on the local Mayor; and wishes to resurrect an old love

Bonds: In love, Job, Adventurer, Rich, Has a crush. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Fargrim Glanhig, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Brown-green garnet (160 gp).


Social Check DCs


Solomon Westbrook, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right hand appears badly burned and disfigured. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the south to a Armorer, Solomon learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Insane. Bonds: Poor, Job, Criminal record. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Solomon Westbrook, Male Human Paladin 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Red spinel (90 gp). 2 Antitoxin.


Social Check DCs


Joan Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Her silver hair is styled in orderly dreadlocks. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken as a slave by a traveling circus and forced to perform She was granted arcane powers by her dying sister.

Motivation: A need for knowledge about a nearby landmark; and she is currently in port desperately looking for someone to get her out

Ideals: Persistence, Gifted. Flaws: Lazy. Bonds: Attractive, Slave. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Joan Sylvaranth, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 300 sp. 1 Climber’s kit.


Social Check DCs

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