Herleva Kitchur, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear violet tank tops with white skirt. Her long silver hair reaches down to her waist. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Cocky and sure of herself, she believes she is the best Barber born in the past three hundred years. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Herleva was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barber work with an outfit from a few towns over. Barber work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Job, Family, Nature, Rich. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 70 gp.
Modean Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a red scarf, and sports empty pouches on his belt. His hair is blue, silky, and of moderate length. His eyes are black and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Modean is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He inherited the family business which he has now maintained for 3 years.
Motivation: To be a Shepherd again.
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 200 sp. 1 Banded mail.
Brottor Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a brown suit, green shirt, and tan tie, and sports empty pouches on his belt. His blonde hair has been sun bleached extensively. His hazel eyes peer out from beneath his small brown hat.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Brottor grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Seeks redemption; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Military, Criminal record. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 5 (-3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 110 gp.
Heian Liadon, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Tailor uniform. His blonde hair is slicked back into a classic pompadour. This violet eyed westerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Heian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Heian abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
